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Wednesday, April 22 • 1:40pm - 2:00pm
Teaching Software Design Principles to Undergraduates by Creating Large-Scale Game Software

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Our interdisciplinary team of computer science, new media, and physics majors will present our continuing work on the software development project presented last semester: an implementation of a board game using Java & the event-driven Java Swing graphics library. We are currently restructuring our project to use a more advanced, time-driven graphics framework called LibGDX. This will not only allow us to create a more advanced, animated game world, but will also provide seamless cross-platform support for Android, iOS, and all major desktop systems via the Java Runtime Environment and HTML5.

Wednesday April 22, 2015 1:40pm - 2:00pm PDT
125 Rhoades Robinson Hall

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